When you speak your command, the voice recognition engine will show you a list of words that it understood you to say, allowing you to choose the correct one from that list. If your device supports voice recognition, you can now speak your commands to the game. This feature is not required to play the game, it is just a fun addition that I wanted to offer. The Preferences menu item will allow you to turn on/off the feature as well as choose the locale you wish to speak. I don't know how useful this will be, but I'm enjoying it.Īlso, it will warn you when you start the application if you have it turned on, just in case you are in a "quiet" area (meeting at work, library, etc.). You can have the game read aloud provided you have a Text to Speech library installed (Android 1.6+) and at least one English speaking locale. Use the preferences to choose between small, medium (default), large, and extra-large. You can change the font size of the text displayed on the screen. At this point, it pretty much stays true to the original. This implementation is a translation of Don Woods 430 point extension to William Crowther's original Colossal Cave Adventure. A huge green fierce snake bars the way! Rubbing the electric lamp is not particularly rewarding. A little dwarf just walked around a corner, saw you, threw a little axe at you which missed, cursed, and ran away. You are in a maze of twisty little passages, all alike. Just a few of the memorable lines from the game to jog your memory and pique your interest. While this was not the first text-based computer game, it broke new ground and inspired generations of gamers and programmers alike. Magic is said to work in the cave.Ĥ30 point version of the classic text-based game that started it all. Somewhere nearby is Colossal Cave, where others have found fortunes in treasure and gold, though it is rumored that some who enter are never seen again. You are in a twisty maze of passageways, all alike.
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